Jan. 1 Thu. 2009

Mario: Moveset

I think it would be nice to give a little insight on the moves these different characters will be able to perform. This time, let's take a look at Mario, and the moves he brought with him to Nuke Bros.!

-Standard Special Move: Fireball-

It's flaming hot!

His Fireball is a very straight-forward attack. He reaches forward and shoots a flame from his palm. Don't worry, he's done this before! They bounce about the stage, and they can have a burn effect on contact.

-Up Special Move: Super Jump Punch-

Initially what he does best.

He's also able to make a big leap in the air, called the "Super Jump Punch". You use this attack to either do consecutive hits to anyone who

gets caught in it, or you can use it as a recovery move!

-Side Special Move: Cape-

Riddle your enemies by flipping them.

Reminicent from Super Mario World, Mario can use his Cape to deal damage. His Cape also serves as a reflector, so it can turn projectiles

right back at the opponent! And that's not all, it also makes you gain a little horizontal air to help you recover.

-Down Special Move: Star Spin-

A Luma comes out!

Straight out of Super Mario Galaxy, Mario utilizes the famed Star Spin move this time arround. It's a really reliable attack, wich deals multiple hits, has good knockback potential, gains extra vertical air and reflects projectiles! We've really gone all out, huh?!

-Aerial Attack: Intercept-

A direct hit! This guy should be done for.

It's a crucial attack! This move makes Mario punch straight forward,

and if it hits, it sends them straight down! It's kind of like hitting a Spike

in a Volleyball game. Be careful not to endanger yourself, though!

Mario's moves don't have a high learning curve, but everyone uses him differently.